Class Balance
Aeore HealerThese changes speed up and simplify the process of resurrecting allies — healers can now revive fallen teammates much faster, even without Blessed Resurrection Scrolls. The increased range and reduced cooldowns make providing support in raids and dungeons much more comfortable.
Blessed ResurrectionCasting range increased: 400 ➜ 600. Casting time reduced: 2.5s ➜ 1.5s. Cooldown reduced: 10s ➜ 5s.
Party ResurrectionSkill radius increased by 500. Cooldown is no longer fixed.
Mass Dark VeilRadius increased: 150 ➜ 200.
Dark ForceRadius increased: 150 ➜ 200.
Yul ArcherThe class is now more comfortable to play: fewer duplicate or similar skills. Powerful abilities have been strengthened to compensate for removed skills. Snipers and Moonlight Sentinels now have a clearer specialization split.
Quick ShotReload 5s ➜ 3s
Pinpoint ShotPower +25% at all levels. Cooldown increased: 5s ➜ 10s. Now available only to the Moonlight Sentinel and Sagittarius.
Tornado ShotNow available only to the Ghost Sentinel and Trickster.
Expert Rapid ShotPower +20%. Replaces Rapid Shot upon learning.
Multiple ArrowsAttack angle reduced: 120° ➜ 90°.
Multiple Moonlit ArrowsAttack angle reduced: 120° ➜ 90°.
Moon ShotNow available at level 115. Replaces Arrow Cloud upon learning.
Arrow Rain of AbyssNow available at level 115. Replaces Torrential Arrow Rain upon learning. Cooldown reduced: 10s ➜ 7s.
Sagittarius' Falling StarReplaces Torrential Arrow Rain upon learning. Now available at level 115.
Final Ultimate EscapeCooldown reduced: 450s ➜ 300s. Duration reduced: 30s ➜ 20s.
Othell Rogue
Final Ultimate EvasionCooldown reduced: 600s ➜ 300s. Duration reduced: 30s ➜ 20s.
Sigel KnightsNow choosing an aura type (defensive or offensive) is no longer required — one tank is enough for the entire party. The internal balance of the archetype has been improved. The loss of PvP survivability is compensated by changes to the bonuses provided by certain consumables (
Peeves' Red Potion and
Happy Growth Scroll: instead of P. Atk./M. Atk., they now provide the same amount of PvE damage). The class has also become more convenient to play, with fewer duplicate and overlapping skills.
Flame Feather,
Dark Thorn of Revenge,
Maelstrom,
Inhale SoulCooldown 10s ➜ 7s. ReplaceRising Smash when learned.
Phoenix Glide,
Shadow Hunt,
Reversal Stream,
Mass Lightning StrikeCooldown 10s ➜ 7s. ReplaceChain Gust when learned.
Panther RushCooldown 10s ➜ 5s. ReplacesShield Charge when learned.
Superior Sword/Blunt Weapon MasteryPvE damage bonus is now fixed at 30% at all levels (previously up to 65%).
Challenge Aura - FaithNow a passive skill. Skill cooldown reduction effect removed.
Templar's FrenzySkill power bonus reduced: 15% ➜ 10%.
Guardian's FrenzyAdded effect: Skill cooldown -10%.
Paladin's FrenzyAdded effect: +100 Elemental Attack.
Avenger's FrenzyAdded effect: +10% P. Atk.
Iron Aura - FaithRemoved P. Def./M. Def. bonus.
Guardian's Aura - FaithRemoved P. Def./M. Def. bonus.
Paladin's Aura - FaithRemoved P. Def./M. Def. bonus. Healing received increased 5/7/10 ➜ 10/20/30.
Templar's Aura - FaithRemoved P. Def./M. Def. and P. Atk./M. Atk. bonuses.
Avenger's Aura - FaithRemoved P. Def./M. Def. and P. Atk./M. Atk. bonuses. Damage reflection replaced with Weapon Resistance 1%/2%/3%.
Aura of FuryChance of Critical Attack for physical skills 15% ➜ 25%.
Death Knight's GloryAdded effect: Physical skill Critical Rate +15%.
Feoh WizardThe class can now use and switch between all elemental attributes it possesses. It has been adapted and strengthened for late-game performance. Skill damage now depends on the attribute of the weapon rather than the character’s selected element. Example: An Archmage with the Fire element selected will still receive the full damage bonus when using a weapon with the Holy attribute. To use “Explosion”-type skills, the character must first obtain the “Elemental Burst: Preparation” effect, which is triggered after using “Destruction”-type skills (vortexes).
Fire Stance: Magical Attack +20% replaced with Magic Skill Power +10%.
Water Stance: Added Magic Skill Power +2%.
Wind Stance: Magic Skill Critical Damage +10% replaced with Skill Cooldown -3% and Magic Skill Power +5%.
Earth Stance: Defense 796 replaced with Incoming Magic Damage -3% and Magic Skill Power +3%.
Holy Stance: Damage +5% replaced with Magic Skill Power +5%.
Dark Stance: Added Magic Critical Rate +5%.
Essence of ManaNow a passive skill.
Empowering Echo Lv. 2Added Magic Critical Rate +10%. Magic Skill Power increased from 5% ➜ 20%.
Burst CastingMana Burst trigger removed. Magic Skill Power +20%. Duration 30s ➜ 60s. Cooldown 180s ➜ 300s.
Superior Burst CastingMana Burst trigger removed. Magic Skill Power +40%. Magic Critical Rate +10%. Duration 30s ➜ 60s. Cooldown 180s ➜ 300s.
Ignore DivinityNow removes Invincibility/Immunity effects.
Arcane Comet StrikeCooldown 30s ➜ 20s.
Elemental CrashPower +50%.
Elemental SpikePower +50%.
Sayha’s SeerThe old class mechanics, based on applying debuffs to the target, no longer proved effective in modern game conditions. There was also the issue of “endless” invisibility for this class. The new charge system is designed to solve both problems at once. Now the Sayha’s Seer will fully return to the game as one of the strongest magical classes.
New skill. Allows you to accumulate Storm Charges. Maximum charges: 5/6/7/8/9/10.
Each skill level grants +1% Magic Critical Rate and Magic Critical Damage.
Hydro FlareNo cooldown. Grants 1 Storm Charge. Now deals AoE damage. Power reduced by 30%.
Sayha's PenanceCooldown 15s ➜ 8s. Grants 2 Storm Charges. Now deals AoE damage.
Infinite Hydro FlareNo cooldown. Requires 2 Storm Charges. Now deals AoE damage. Power increased by 30%.
Storm RageCooldown 30s ➜ 5s. Knockback effect removed.
Sayha's JudgmentSkill reworked. Passive skill. When using skills, deals magic damage to the target (Power 350). Target receives +20% magic damage for 10 sec. Damage dealt +10% if the target is under a debuff. Also guarantees applying Storm Mark Lv. 3 and Storm Punishment Lv. 4 (50% chance).
Threatening WindSkill removed.
Switch PlacesCooldown 300s ➜ 120s.
Sayha's BlessingSkill reworked. Makes party members invisible for 7/10/15 sec. AoE damage taken -80%.
Wind BlendRequires 3 Storm Charges.
Deceptive BlinkRequires 3 Storm Charges. Duration 5s ➜ 3s.
Ultimate SquallNow additionally reduces incoming critical damage from physical skills.
Chain LightningNo longer moves the character to the target. Requires 1 Storm Charge.
Tyrr WarriorDuplicate and outdated abilities have been removed. Key buffs and offensive skills have been strengthened. The class has become more convenient and enjoyable to play, with more stable damage and survivability in both PvE and PvP.
A furious roar unleashes overwhelming strength. For 30 minutes: Damage +7%, P. Atk. +45%, Critical Damage (basic attacks) +30%, Critical Damage of physical skills +30%, Accuracy +10, P./M. Def. +40%, received critical damage from all attacks -20%.
Force IntentionNow a passive skill with reduced stats.
Force of NatureSkill removed.
Energy ChargingNow a passive skill. Energy gain rate increased 3 times.
Last AttackPower doubled. Can now be used when the target’s HP is below 35% (was 25%). The skill enhancement branch penalty has been changed to Focus.
Armor DestructionSkill removed.
Mega StrikeCooldown reduced 5s ➜ 3s.
AmberNow a passive skill. Works with both basic attacks and skills.
Tyrr Grand KhavatariA desperate roar unleashes immense power. For 30 min: Damage +7%, P. Atk. +55%, Critical Damage of basic attacks +50%, Critical Damage of physical skills +50%, Accuracy +15, P./M. Def. +45%, received critical damage from all attacks -25%.
Tyrr Duelist
Power of EternityNow a passive skill.
Duelist's FuryReworked. Cooldown 300s. Unbreakable will boosts you for 30 sec: Debuff Resistance +300/400/500, Damage +20%/25%/30%, Received Damage -40%/45%/50%, Speed +66. Additionally restores Momentum when taking damage (no more than once per second).
Triple Sonic SlashCooldown 7s ➜ 5s. Replaces the “Eternal Strike” skill.
Sonic ViolenceCooldown 20s ➜ 15s. Replaces the “Sonic Star” skill.
Tyrr Dreadnought
Thunder StormReplaces the “Energy Burst” skill.
Storm's EyeReplaces the “Sonic Star” skill.
Winged SpearReworked. For 60 sec: Received Damage -25%, P. Atk. +40% when using polearms, Critical Damage (basic attacks) +10%, basic attack & skill range +80. Attacks have a 10% chance to stun the target. Additional +20% damage to immobilized enemies.
Tyrr Doombringer
Doom EdgeAdded +30% P. Atk. Cooldown 180s ➜ 300s. Cooldown is no longer fixed.
DisarmNow a passive skill. On attack, reduces the target’s P./M. Atk. by 20% for 5 seconds. Cooldown 15s.
Blade SlasherReplaces the “Eternal Strike” skill.
Tyrr Titan
Titan's StrikeCooldown 25s ➜ 8s. Replaces the “Eternal Strike” skill.
Tyrr Maestro
Power Hammer CrushCooldown 5s ➜ 3s. Replaces “Megastrike”.
Master's TouchReplaces the “Eternal Strike” skill.
Volcanic ActivityNow a passive skill. Now triggers from both basic attacks and skills.
Golem's SpiritReworked. Now triggers from basic attacks and skills. For 30 min: P. Atk. +15%/20%/25%, Physical Skill Power +10%/15%/25%, P./M. Def. +60%/80%/100%. On attack, has a chance to deal bonus damage equal to 30% of the target’s HP with a direct hit effect. Cannot be used together with Golem Power.
Golem PowerReworked. Now triggers from basic attacks and skills. For 30 min: P. Atk. +30%/40%/50%, Physical Skill Power +30%/40%/50%, P./M. Def. +30%/40%/60%. On attack, has a chance to deal bonus damage based on doubled P. Atk. Cannot be used together with Golem Spirit.
EvisceratorHere is the English translation: Simplifying the gameplay by reducing the number of active skills and reworking positive effects. Our goal is to make the character equally effective when using both basic attacks and skills. Now the class fully regains its status as a powerful damage dealer.
Gravity PowerSkill reworked. For 30 min: Damage +7%, P. Atk. +45%, Critical Damage of basic attacks +30%, Critical Damage of physical skills +30%, Accuracy +10, P./M. Def. +40%, received critical damage from all attacks -20%.
Powerful GravitySkill reworked. For 30 min: Damage +7%, P. Atk. +55%, Critical Damage of basic attacks +50%, Critical Damage of physical skills +50%, Accuracy +15, P./M. Def. +45%, received critical damage from all attacks -25%.
Steel MindThe immortality effect now lasts 5 seconds and triggers at the moment lethal damage is received.
GroundingNow a passive skill. Additionally reduces skill cooldowns by 10%.
DistortionSkill removed.
Earth FistAll effects of “Metamorphosis” have been added to this skill. A powerful strike that splits the earth. For 30 sec: Basic attack range +80. Basic attacks now hit up to 4 enemies simultaneously. Side and frontal hits deal the same damage as back attacks. Additionally: P. Atk. +35%, Critical Damage of basic attacks +20%, Physical Skill Power +20%.
Now works with both basic attacks and skills. Power 500% ➜ 200%.
Gravity HitSkill removed.
Flying Knee KickSkill removed.
Right SidestepNow deals damage.
Left SidestepNow deals damage.
Fluid WeaveSkill reworked. Cooldown 60s. Duration 10s. Physical skill evasion: 20%/25%/30%. AoE damage resistance: 5%/10%/15%.
Gravity ShockCooldown 30s ➜ 20s.
Reverse WeightCooldown 30s ➜ 20s.
Distant KickCooldown 30s ➜ 10s.
Warg
Warg's HowlingRemoves all negative effects and for 5 sec. increases resistance to weakening, confusion, interference, freezing, infection, petrification, pulling and danger zones by 300.
Chance to receive critical damage from all attacks: -20%/-30%/-40%.
Was -15%/-20%/-25% for the respective levels).Received critical damage from physical and magical skills: -20%/-30%/-40%.
Was -15%/-20%/-25% for the respective levels).
Warg's Energy SurgeThe “Time” modification has been replaced with “Cooldown”.
Smell of Blood (Instinct)Added an extra PvP effect: When dealing damage, there is a chance to inflict additional damage equal to 2/3/4/5/6/7% of the target’s current HP.
Enhanced Mark (Instinct)Cooldown is now fixed at 2 seconds.
Wolf Strike (Instinct)Cooldown is now fixed at 4 seconds.
Moon Jump (Instinct)Skill removed.
Accelerando
New skill available at level 115.
Speeds up the pace of battle.When using Chaos Symphony, Prelude’s cooldown is reduced by 5 sec. When killing an enemy, Prelude’s cooldown is reduced by 1 sec.